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ReactiveChange struct

Attributes: [DebuggerDisplay("{Reason}: {Current} @ {CurrentIndex}")]

Defined in

Namespace: ReactiveUI Assembly: ReactiveUI.Core.dll Full name: ReactiveUI.ReactiveChange<T> Modifiers: public sealed

Summary

View source

        Describes a single change to a collection: the reason, the affected item, and (where relevant) the previous item
        and indices.

Applies to

net10.0, net9.0, net8.0, net462, net481

Class hierarchy
classDiagram
class ReactiveChange~T~
class IEquatable~ReactiveChange~T~~ {
    <>
}
IEquatable~ReactiveChange~T~~ <|.. ReactiveChange~T~

Implements: IEquatable>

Constructors

NameSummary
.ctorInitializes a new instance of the [ReactiveChange](# struct.

Properties

NameSummary
ReasonGets the reason for the change.
CurrentGets the current item (added, replacing, moved, or refreshed).
PreviousGets the previous item for a [Replace](# otherwise default.
CurrentIndexGets the item's current index, or -1 when unknown.
PreviousIndexGets the item's previous index for a [Move](# or -1.

Methods

NameSummary
EqualsIndicates whether the current object is equal to another object of the same type.
GetHashCodeReturns the hash code for this instance.

Operators

NameSummary
static op_EqualityDetermines whether two changes are equal.
static op_InequalityDetermines whether two changes are unequal.