ReactiveChange struct¶
Attributes: [DebuggerDisplay("{Reason}: {Current} @ {CurrentIndex}")]
Defined in
Namespace: ReactiveUI
Assembly: ReactiveUI.Core.dll
Full name: ReactiveUI.ReactiveChange<T>
Modifiers: public sealed
Summary¶
Describes a single change to a collection: the reason, the affected item, and (where relevant) the previous item
and indices.
Applies to
net10.0, net9.0, net8.0, net462, net481
Class hierarchy
classDiagram
class ReactiveChange~T~
class IEquatable~ReactiveChange~T~~ {
<>
}
IEquatable~ReactiveChange~T~~ <|.. ReactiveChange~T~
Implements: IEquatable
Constructors¶
| Name | Summary |
|---|---|
| .ctor | Initializes a new instance of the [ReactiveChange](# struct. |
Properties¶
| Name | Summary |
|---|---|
| Reason | Gets the reason for the change. |
| Current | Gets the current item (added, replacing, moved, or refreshed). |
| Previous | Gets the previous item for a [Replace](# otherwise default. |
| CurrentIndex | Gets the item's current index, or -1 when unknown. |
| PreviousIndex | Gets the item's previous index for a [Move](# or -1. |
Methods¶
| Name | Summary |
|---|---|
| Equals | Indicates whether the current object is equal to another object of the same type. |
| GetHashCode | Returns the hash code for this instance. |
Operators¶
| Name | Summary |
|---|---|
| static op_Equality | Determines whether two changes are equal. |
| static op_Inequality | Determines whether two changes are unequal. |