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ProjectedReadOnlyState.Create(StateSignal, Func) method

Defined in

Type: ProjectedReadOnlyState Namespace: ReactiveUI.Primitives.Signals Assembly: ReactiveUI.Primitives.Core.dll

Applies to

net10.0, net10.0, net10.0-desktop1.0, net10.0-desktop1.0, net10.0-browserwasm1.0, net10.0-browserwasm1.0, net9.0, net9.0, net9.0-desktop1.0, net9.0-desktop1.0, net9.0-browserwasm1.0, net9.0-browserwasm1.0, net8.0, net8.0, net8.0-ios17.5, net8.0-macos14.5, net8.0-macos14.5, net8.0-macos14.2, net8.0-macos14.2, net8.0-maccatalyst17.5, net8.0-maccatalyst17.5, net8.0-tvos17.2, net8.0-tvos17.2, net8.0-ios17.5, netstandard2.1, netstandard2.1, net481, net462, net462, net481

public static ProjectedReadOnlyState<TSource, TResult> Create(StateSignal<TSource> source, Func<TSource, TResult> selector)

View source

Summary: Creates a projected read-only state and subscribes it to the source after construction, so the instance is never exposed to the source while partially constructed.

Parameters

NameTypeDescription
source[StateSignal](#The source state signal.
selectorFuncThe projection applied to each source value.

Returns: ProjectedReadOnlyState -- The fully-initialized projected read-only state.