ProjectedReadOnlyState.Create(StateSignal, Func) method¶
Defined in
Type: ProjectedReadOnlyStateReactiveUI.Primitives.Signals
Assembly: ReactiveUI.Primitives.Core.dll
Applies to
net10.0, net10.0, net10.0-desktop1.0, net10.0-desktop1.0, net10.0-browserwasm1.0, net10.0-browserwasm1.0, net9.0, net9.0, net9.0-desktop1.0, net9.0-desktop1.0, net9.0-browserwasm1.0, net9.0-browserwasm1.0, net8.0, net8.0, net8.0-ios17.5, net8.0-macos14.5, net8.0-macos14.5, net8.0-macos14.2, net8.0-macos14.2, net8.0-maccatalyst17.5, net8.0-maccatalyst17.5, net8.0-tvos17.2, net8.0-tvos17.2, net8.0-ios17.5, netstandard2.1, netstandard2.1, net481, net462, net462, net481
public static ProjectedReadOnlyState<TSource, TResult> Create(StateSignal<TSource> source, Func<TSource, TResult> selector)
Summary: Creates a projected read-only state and subscribes it to the source after construction, so the instance is never exposed to the source while partially constructed.
Parameters
| Name | Type | Description |
|---|---|---|
source | [StateSignal | The source state signal. |
selector | Func | The projection applied to each source value. |
Returns: ProjectedReadOnlyState