Signal.Dispose() method¶
Defined in
Type: SignalReactiveUI.Primitives.Signals
Assembly: ReactiveUI.Primitives.Core.dll
Applies to
net10.0, net10.0, net10.0-desktop1.0, net10.0-desktop1.0, net10.0-browserwasm1.0, net10.0-browserwasm1.0, net9.0, net9.0, net9.0-desktop1.0, net9.0-desktop1.0, net9.0-browserwasm1.0, net9.0-browserwasm1.0, net8.0, net8.0, net8.0-ios17.5, net8.0-macos14.5, net8.0-macos14.5, net8.0-macos14.2, net8.0-macos14.2, net8.0-maccatalyst17.5, net8.0-maccatalyst17.5, net8.0-tvos17.2, net8.0-tvos17.2, net8.0-ios17.5, netstandard2.1, netstandard2.1, net481, net462, net462, net481
Overloads¶
- 1.
public void Dispose() - 2.
protected virtual void Dispose(bool disposing)
1. Overload¶
public void Dispose()
Summary: Releases unmanaged and - optionally - managed resources.
2. Overload¶
protected virtual void Dispose(bool disposing)
Summary: Releases unmanaged and - optionally - managed resources.
Parameters
| Name | Type | Description |
|---|---|---|
disposing | bool | true to release both managed and unmanaged resources; false to release only unmanaged resources. |