PrioritySemaphoreSignal class¶
Defined in
Namespace: ReactiveUI.Primitives.Reactive.Signals
Assembly: ReactiveUI.Primitives.Reactive.dll
Full name: ReactiveUI.Primitives.Reactive.Signals.PrioritySemaphoreSignal<T>
Modifiers: public sealed
Summary¶
A signal that limits forwarded values with priority-based semaphore semantics.
Applies to
net10.0, net10.0-browserwasm1.0, net10.0-desktop1.0, net9.0, net9.0-browserwasm1.0, net9.0-desktop1.0, net8.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.2, net8.0-macos14.5, net8.0-tvos17.2, netstandard2.1, net462, net481
Class hierarchy
classDiagram
class PrioritySemaphoreSignal~T~
class ISignal~T~ {
<>
}
ISignal~T~ <|.. PrioritySemaphoreSignal~T~
class ISignal~T, T~ {
<>
}
ISignal~T, T~ <|.. PrioritySemaphoreSignal~T~
class IObserver~T~ {
<>
}
IObserver~T~ <|.. PrioritySemaphoreSignal~T~
class IObservable~T~ {
<>
}
IObservable~T~ <|.. PrioritySemaphoreSignal~T~
class IsDisposed {
<>
}
IsDisposed <|.. PrioritySemaphoreSignal~T~
class IDisposable {
<>
}
IDisposable <|.. PrioritySemaphoreSignal~T~
Implements: ISignal
Constructors¶
| Name | Summary |
|---|---|
| .ctor | Initializes a new instance of the [PrioritySemaphoreSignal](# class. |
Properties¶
| Name | Summary |
|---|---|
| HasObservers | Gets a value indicating whether this instance has observers. |
| IsDisposed | Gets a value indicating whether this instance is disposed. |
| MaximumCount | Gets or sets the maximum number of values allowed through before release is required. |
Methods¶
| Name | Summary |
|---|---|
| OnNext | |
| Release | Releases one semaphore slot and drains queued values when capacity is available. |
| OnCompleted | |
| OnError | |
| Subscribe | |
| Dispose |