EventPattern.Equals(EventPattern?) method¶
Defined in
Type: EventPatternSystem.Reactive
Assembly: System.Reactive.dll
Applies to
net8.0, net8.0-windows10.0.19041, netstandard2.0
Overloads¶
-
public bool Equals(EventPattern<TSender, TEventArgs>? other) -
public override bool Equals(object? obj)
1. Overload¶
public bool Equals(EventPattern<TSender, TEventArgs>? other)
Inherited documentation
These docs were inherited from IEquatable<EventPattern<TSender, TEventArgs>>. The member doesn't override them on this type.
Summary: Indicates whether the current object is equal to another object of the same type.
Parameters
| Name | Type | Description |
|---|---|---|
other | [EventPattern | An object to compare with this object. |
Returns: bool --
true if the current object is equal to the other parameter; otherwise, false.
2. Overload¶
public override bool Equals(object? obj)
Inherited documentation
These docs were inherited from object. The member doesn't override them on this type.
Summary: Determines whether the specified object is equal to the current object.
Parameters
| Name | Type | Description |
|---|---|---|
obj | object? | The object to compare with the current object. |
Returns: bool --
true if the specified object is equal to the current object; otherwise, false.