Interaction<TInput, TOutput> Class

Summary

Represents an interaction between collaborating parties.
Namespace
ReactiveUI
Base Types
  • object
graph BT Type-->Base0["object"] Type["Interaction<TInput, TOutput>"] class Type type-node

Syntax

public class Interaction<TInput, TOutput>

Remarks

Interactions allow collaborating components to asynchronously ask questions of each other. Typically, a view model wants to ask the user a question before proceeding with some operation, and it's the view that provides the interface via which users can answer the question.

Interactions have both an input and output, both of which are strongly-typed via generic type parameters. The input is passed into the interaction so that handlers have the information they require. The output is provided by a handler.

By default, handlers are invoked in reverse order of registration. That is, handlers registered later are given the opportunity to handle interactions before handlers that were registered earlier. This chaining mechanism enables handlers to be registered temporarily in a specific context, such that interactions can be handled in a different manner. Subclasses may modify this behavior by overriding the Handle(TInput) method.

Note that handlers are not required to handle an interaction. They can choose to ignore it, leaving it for some other handler to handle. If no handler handles the interaction, the Handle(TInput) method will throw an UnhandledInteractionException<TInput, TOutput>.

Type Parameters

Name Description
TInput The interaction's input type.
TOutput The interaction's output type.

Constructors

Name Summary
Interaction(IScheduler) Initializes a new instance of the Interaction<TInput, TOutput> class.

Methods

Name Value Summary
GetHandlers() Func<InteractionContext<TInput, TOutput>, IObservable<Unit>>[]
Gets all registered handlers in order of their registration.
Handle(TInput) IObservable<TOutput>
Handles an interaction and asynchronously returns the result.
RegisterHandler(Action<InteractionContext<TInput, TOutput>>) IDisposable
Registers a synchronous interaction handler.
RegisterHandler(Func<InteractionContext<TInput, TOutput>, Task>) IDisposable
Registers a task-based asynchronous interaction handler.
RegisterHandler<TDontCare>(Func<InteractionContext<TInput, TOutput>, IObservable<TDontCare>>) IDisposable
Registers an observable-based asynchronous interaction handler.

Extension Methods

Name Value Summary
BindCommand<Interaction<TInput, TOutput>, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<Interaction<TInput, TOutput>, TControl>>, Expression<Func<TViewModel, TParam>>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<Interaction<TInput, TOutput>, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<Interaction<TInput, TOutput>, TControl>>, IObservable<TParam>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<Interaction<TInput, TOutput>, TViewModel, TProp, TControl>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<Interaction<TInput, TOutput>, TControl>>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
ObservableForProperty<Interaction<TInput, TOutput>, TValue, TRet>(Expression<Func<Interaction<TInput, TOutput>, TValue>>, Func<TValue, TRet>, bool) IObservable<TRet>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject, running the IObservedChange through a Selector function.
ObservableForProperty<Interaction<TInput, TOutput>, TValue>(Expression<Func<Interaction<TInput, TOutput>, TValue>>, bool, bool) IObservable<IObservedChange<TSender, TValue>>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject. This method (unlike other Observables that return IObservedChange) guarantees that the Value property of the IObservedChange is set.
SubscribeToExpressionChain<Interaction<TInput, TOutput>, TValue>(Expression, bool, bool) IObservable<IObservedChange<TSender, TValue>>
Creates a observable which will subscribe to the each property and sub property specified in the Expression. eg It will subscribe to x => x.Property1.Property2.Property3 each property in the lambda expression. It will then provide updates to the last value in the chain.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Expression<Func<Interaction<TInput, TOutput>, T10>>, Expression<Func<Interaction<TInput, TOutput>, T11>>, Expression<Func<Interaction<TInput, TOutput>, T12>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, IObservedChange<Interaction<TInput, TOutput>, T7>, IObservedChange<Interaction<TInput, TOutput>, T8>, IObservedChange<Interaction<TInput, TOutput>, T9>, IObservedChange<Interaction<TInput, TOutput>, T10>, IObservedChange<Interaction<TInput, TOutput>, T11>, IObservedChange<Interaction<TInput, TOutput>, T12>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Expression<Func<Interaction<TInput, TOutput>, T10>>, Expression<Func<Interaction<TInput, TOutput>, T11>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, IObservedChange<Interaction<TInput, TOutput>, T7>, IObservedChange<Interaction<TInput, TOutput>, T8>, IObservedChange<Interaction<TInput, TOutput>, T9>, IObservedChange<Interaction<TInput, TOutput>, T10>, IObservedChange<Interaction<TInput, TOutput>, T11>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Expression<Func<Interaction<TInput, TOutput>, T10>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, IObservedChange<Interaction<TInput, TOutput>, T7>, IObservedChange<Interaction<TInput, TOutput>, T8>, IObservedChange<Interaction<TInput, TOutput>, T9>, IObservedChange<Interaction<TInput, TOutput>, T10>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, IObservedChange<Interaction<TInput, TOutput>, T7>, IObservedChange<Interaction<TInput, TOutput>, T8>, IObservedChange<Interaction<TInput, TOutput>, T9>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, IObservedChange<Interaction<TInput, TOutput>, T7>, IObservedChange<Interaction<TInput, TOutput>, T8>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, IObservedChange<Interaction<TInput, TOutput>, T7>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, IObservedChange<Interaction<TInput, TOutput>, T6>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, IObservedChange<Interaction<TInput, TOutput>, T5>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, IObservedChange<Interaction<TInput, TOutput>, T4>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2, T3>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, IObservedChange<Interaction<TInput, TOutput>, T3>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1, T2>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, IObservedChange<Interaction<TInput, TOutput>, T2>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<Interaction<TInput, TOutput>, TRet, T1>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Func<IObservedChange<Interaction<TInput, TOutput>, T1>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<Interaction<TInput, TOutput>, TRet>(Expression, Func<IObservedChange<Interaction<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T7>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T8>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T9>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T10>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T11>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T12>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T7>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T8>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T9>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T10>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T11>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T7>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T8>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T9>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T10>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T7>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T8>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T9>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T7>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T8>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T7>>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T6>>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T5>>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T4>>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2, T3>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T3>>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet, T1, T2>(Expression<Func<Interaction<TInput, TOutput>, IObservable<T1>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<T2>>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<Interaction<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyValue<Interaction<TInput, TOutput>, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>) IObservable<Tuple<T1, T2, T3, T4, T5, T6, T7>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, T1, T2, T3, T4, T5, T6>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>) IObservable<Tuple<T1, T2, T3, T4, T5, T6>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, T1, T2, T3, T4, T5>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>) IObservable<Tuple<T1, T2, T3, T4, T5>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, T1, T2, T3, T4>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>) IObservable<Tuple<T1, T2, T3, T4>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, T1, T2, T3>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>) IObservable<Tuple<T1, T2, T3>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, T1, T2>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>) IObservable<Tuple<T1, T2>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Expression<Func<Interaction<TInput, TOutput>, T10>>, Expression<Func<Interaction<TInput, TOutput>, T11>>, Expression<Func<Interaction<TInput, TOutput>, T12>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Expression<Func<Interaction<TInput, TOutput>, T10>>, Expression<Func<Interaction<TInput, TOutput>, T11>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Expression<Func<Interaction<TInput, TOutput>, T10>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Expression<Func<Interaction<TInput, TOutput>, T9>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Expression<Func<Interaction<TInput, TOutput>, T8>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Expression<Func<Interaction<TInput, TOutput>, T7>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Expression<Func<Interaction<TInput, TOutput>, T6>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4, T5>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Expression<Func<Interaction<TInput, TOutput>, T5>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3, T4>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Expression<Func<Interaction<TInput, TOutput>, T4>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2, T3>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Expression<Func<Interaction<TInput, TOutput>, T3>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1, T2>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Expression<Func<Interaction<TInput, TOutput>, T2>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet, T1>(Expression<Func<Interaction<TInput, TOutput>, T1>>, Func<T1, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<Interaction<TInput, TOutput>, TRet>(Expression<Func<Interaction<TInput, TOutput>, TRet>>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of a property on an object has changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.