InteractionContext<TInput, TOutput> Class

Summary

Contains contextual information for an interaction.
Namespace
ReactiveUI
Base Types
  • object
graph BT Type-->Base0["object"] Type["InteractionContext<TInput, TOutput>"] class Type type-node

Syntax

public sealed class InteractionContext<TInput, TOutput>

Remarks

Instances of this class are passed into interaction handlers. The Input property exposes the input to the interaction, whilst the SetOutput(TOutput) method allows a handler to provide the output.

Type Parameters

Name Description
TInput The type of the interaction's input.
TOutput The type of the interaction's output.

Properties

Name Value Summary
Input TInput
Gets the input for the interaction.
IsHandled bool
Gets a value indicating whether the interaction is handled. That is, whether the output has been set.

Methods

Name Value Summary
GetOutput() TOutput
Gets the output of the interaction.
SetOutput(TOutput) void
Sets the output for the interaction.

Extension Methods

Name Value Summary
BindCommand<InteractionContext<TInput, TOutput>, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<InteractionContext<TInput, TOutput>, TControl>>, Expression<Func<TViewModel, TParam>>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<InteractionContext<TInput, TOutput>, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<InteractionContext<TInput, TOutput>, TControl>>, IObservable<TParam>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<InteractionContext<TInput, TOutput>, TViewModel, TProp, TControl>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<InteractionContext<TInput, TOutput>, TControl>>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
ObservableForProperty<InteractionContext<TInput, TOutput>, TValue, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, TValue>>, Func<TValue, TRet>, bool) IObservable<TRet>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject, running the IObservedChange through a Selector function.
ObservableForProperty<InteractionContext<TInput, TOutput>, TValue>(Expression<Func<InteractionContext<TInput, TOutput>, TValue>>, bool, bool) IObservable<IObservedChange<TSender, TValue>>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject. This method (unlike other Observables that return IObservedChange) guarantees that the Value property of the IObservedChange is set.
SubscribeToExpressionChain<InteractionContext<TInput, TOutput>, TValue>(Expression, bool, bool) IObservable<IObservedChange<TSender, TValue>>
Creates a observable which will subscribe to the each property and sub property specified in the Expression. eg It will subscribe to x => x.Property1.Property2.Property3 each property in the lambda expression. It will then provide updates to the last value in the chain.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Expression<Func<InteractionContext<TInput, TOutput>, T10>>, Expression<Func<InteractionContext<TInput, TOutput>, T11>>, Expression<Func<InteractionContext<TInput, TOutput>, T12>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, IObservedChange<InteractionContext<TInput, TOutput>, T7>, IObservedChange<InteractionContext<TInput, TOutput>, T8>, IObservedChange<InteractionContext<TInput, TOutput>, T9>, IObservedChange<InteractionContext<TInput, TOutput>, T10>, IObservedChange<InteractionContext<TInput, TOutput>, T11>, IObservedChange<InteractionContext<TInput, TOutput>, T12>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Expression<Func<InteractionContext<TInput, TOutput>, T10>>, Expression<Func<InteractionContext<TInput, TOutput>, T11>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, IObservedChange<InteractionContext<TInput, TOutput>, T7>, IObservedChange<InteractionContext<TInput, TOutput>, T8>, IObservedChange<InteractionContext<TInput, TOutput>, T9>, IObservedChange<InteractionContext<TInput, TOutput>, T10>, IObservedChange<InteractionContext<TInput, TOutput>, T11>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Expression<Func<InteractionContext<TInput, TOutput>, T10>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, IObservedChange<InteractionContext<TInput, TOutput>, T7>, IObservedChange<InteractionContext<TInput, TOutput>, T8>, IObservedChange<InteractionContext<TInput, TOutput>, T9>, IObservedChange<InteractionContext<TInput, TOutput>, T10>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, IObservedChange<InteractionContext<TInput, TOutput>, T7>, IObservedChange<InteractionContext<TInput, TOutput>, T8>, IObservedChange<InteractionContext<TInput, TOutput>, T9>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, IObservedChange<InteractionContext<TInput, TOutput>, T7>, IObservedChange<InteractionContext<TInput, TOutput>, T8>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, IObservedChange<InteractionContext<TInput, TOutput>, T7>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, IObservedChange<InteractionContext<TInput, TOutput>, T6>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, IObservedChange<InteractionContext<TInput, TOutput>, T5>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, IObservedChange<InteractionContext<TInput, TOutput>, T4>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, IObservedChange<InteractionContext<TInput, TOutput>, T3>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1, T2>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, IObservedChange<InteractionContext<TInput, TOutput>, T2>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<InteractionContext<TInput, TOutput>, TRet, T1>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Func<IObservedChange<InteractionContext<TInput, TOutput>, T1>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<InteractionContext<TInput, TOutput>, TRet>(Expression, Func<IObservedChange<InteractionContext<TInput, TOutput>, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T7>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T8>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T9>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T10>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T11>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T12>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T7>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T8>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T9>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T10>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T11>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T7>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T8>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T9>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T10>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T7>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T8>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T9>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T7>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T8>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T7>>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T6>>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T5>>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T4>>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T3>>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet, T1, T2>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T1>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<T2>>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>, Expression<Func<InteractionContext<TInput, TOutput>, IObservable<TRet>>>) IObservable<TRet>
WhenAnyValue<InteractionContext<TInput, TOutput>, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>) IObservable<Tuple<T1, T2, T3, T4, T5, T6, T7>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, T1, T2, T3, T4, T5, T6>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>) IObservable<Tuple<T1, T2, T3, T4, T5, T6>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, T1, T2, T3, T4, T5>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>) IObservable<Tuple<T1, T2, T3, T4, T5>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, T1, T2, T3, T4>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>) IObservable<Tuple<T1, T2, T3, T4>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, T1, T2, T3>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>) IObservable<Tuple<T1, T2, T3>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, T1, T2>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>) IObservable<Tuple<T1, T2>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Expression<Func<InteractionContext<TInput, TOutput>, T10>>, Expression<Func<InteractionContext<TInput, TOutput>, T11>>, Expression<Func<InteractionContext<TInput, TOutput>, T12>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Expression<Func<InteractionContext<TInput, TOutput>, T10>>, Expression<Func<InteractionContext<TInput, TOutput>, T11>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Expression<Func<InteractionContext<TInput, TOutput>, T10>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Expression<Func<InteractionContext<TInput, TOutput>, T9>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Expression<Func<InteractionContext<TInput, TOutput>, T8>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Expression<Func<InteractionContext<TInput, TOutput>, T7>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Expression<Func<InteractionContext<TInput, TOutput>, T6>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4, T5>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Expression<Func<InteractionContext<TInput, TOutput>, T5>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3, T4>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Expression<Func<InteractionContext<TInput, TOutput>, T4>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2, T3>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Expression<Func<InteractionContext<TInput, TOutput>, T3>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1, T2>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Expression<Func<InteractionContext<TInput, TOutput>, T2>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet, T1>(Expression<Func<InteractionContext<TInput, TOutput>, T1>>, Func<T1, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<InteractionContext<TInput, TOutput>, TRet>(Expression<Func<InteractionContext<TInput, TOutput>, TRet>>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of a property on an object has changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.