IScreen Interface

Summary

IScreen represents any object that is hosting its own routing - usually this object is your AppViewModel or MainWindow object.
Namespace
ReactiveUI
Implementing Types
graph BT Type["IScreen"] class Type type-node Implementing0["MockHostScreen"]-.->Type click Implementing0 "/api/ReactiveUI.Benchmarks/MockHostScreen"

Syntax

public interface IScreen

Properties

Name Value Summary
Router RoutingState
Gets the Router associated with this Screen.

Extension Methods

Name Value Summary
BindCommand<IScreen, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<IScreen, TControl>>, Expression<Func<TViewModel, TParam>>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<IScreen, TViewModel, TProp, TControl, TParam>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<IScreen, TControl>>, IObservable<TParam>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
BindCommand<IScreen, TViewModel, TProp, TControl>(TViewModel, Expression<Func<TViewModel, TProp>>, Expression<Func<IScreen, TControl>>, string) IReactiveBinding<TView, TViewModel, TProp>
Bind a command from the ViewModel to an explicitly specified control on the View.
ObservableForProperty<IScreen, TValue, TRet>(Expression<Func<IScreen, TValue>>, Func<TValue, TRet>, bool) IObservable<TRet>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject, running the IObservedChange through a Selector function.
ObservableForProperty<IScreen, TValue>(Expression<Func<IScreen, TValue>>, bool, bool) IObservable<IObservedChange<TSender, TValue>>
ObservableForProperty returns an Observable representing the property change notifications for a specific property on a ReactiveObject. This method (unlike other Observables that return IObservedChange) guarantees that the Value property of the IObservedChange is set.
SubscribeToExpressionChain<IScreen, TValue>(Expression, bool, bool, bool) IObservable<IObservedChange<TSender, TValue>>
Creates a observable which will subscribe to the each property and sub property specified in the Expression. eg It will subscribe to x => x.Property1.Property2.Property3 each property in the lambda expression. It will then provide updates to the last value in the chain.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Expression<Func<IScreen, T10>>, Expression<Func<IScreen, T11>>, Expression<Func<IScreen, T12>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, IObservedChange<IScreen, T7>, IObservedChange<IScreen, T8>, IObservedChange<IScreen, T9>, IObservedChange<IScreen, T10>, IObservedChange<IScreen, T11>, IObservedChange<IScreen, T12>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Expression<Func<IScreen, T10>>, Expression<Func<IScreen, T11>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, IObservedChange<IScreen, T7>, IObservedChange<IScreen, T8>, IObservedChange<IScreen, T9>, IObservedChange<IScreen, T10>, IObservedChange<IScreen, T11>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Expression<Func<IScreen, T10>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, IObservedChange<IScreen, T7>, IObservedChange<IScreen, T8>, IObservedChange<IScreen, T9>, IObservedChange<IScreen, T10>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, IObservedChange<IScreen, T7>, IObservedChange<IScreen, T8>, IObservedChange<IScreen, T9>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, IObservedChange<IScreen, T7>, IObservedChange<IScreen, T8>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, IObservedChange<IScreen, T7>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, IObservedChange<IScreen, T6>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4, T5>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, IObservedChange<IScreen, T5>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3, T4>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, IObservedChange<IScreen, T4>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2, T3>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, IObservedChange<IScreen, T3>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1, T2>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Func<IObservedChange<IScreen, T1>, IObservedChange<IScreen, T2>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAny<IScreen, TRet, T1>(Expression<Func<IScreen, T1>>, Func<IObservedChange<IScreen, T1>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Expression, Func<IObservedChange<IScreen, object>, IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyDynamic<IScreen, TRet>(Expression, Func<IObservedChange<IScreen, object>, TRet>) IObservable<TRet>
WhenAny allows you to observe whenever one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Expression<Func<IScreen, IObservable<T7>>>, Expression<Func<IScreen, IObservable<T8>>>, Expression<Func<IScreen, IObservable<T9>>>, Expression<Func<IScreen, IObservable<T10>>>, Expression<Func<IScreen, IObservable<T11>>>, Expression<Func<IScreen, IObservable<T12>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Expression<Func<IScreen, IObservable<T7>>>, Expression<Func<IScreen, IObservable<T8>>>, Expression<Func<IScreen, IObservable<T9>>>, Expression<Func<IScreen, IObservable<T10>>>, Expression<Func<IScreen, IObservable<T11>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Expression<Func<IScreen, IObservable<T7>>>, Expression<Func<IScreen, IObservable<T8>>>, Expression<Func<IScreen, IObservable<T9>>>, Expression<Func<IScreen, IObservable<T10>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Expression<Func<IScreen, IObservable<T7>>>, Expression<Func<IScreen, IObservable<T8>>>, Expression<Func<IScreen, IObservable<T9>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Expression<Func<IScreen, IObservable<T7>>>, Expression<Func<IScreen, IObservable<T8>>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Expression<Func<IScreen, IObservable<T7>>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Expression<Func<IScreen, IObservable<T6>>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4, T5>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Expression<Func<IScreen, IObservable<T5>>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3, T4>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Expression<Func<IScreen, IObservable<T4>>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2, T3>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Expression<Func<IScreen, IObservable<T3>>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet, T1, T2>(Expression<Func<IScreen, IObservable<T1>>>, Expression<Func<IScreen, IObservable<T2>>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyObservable<IScreen, TRet>(Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>, Expression<Func<IScreen, IObservable<TRet>>>) IObservable<TRet>
WhenAnyValue<IScreen, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>) IObservable<Tuple<T1, T2, T3, T4, T5, T6, T7>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, T1, T2, T3, T4, T5, T6>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>) IObservable<Tuple<T1, T2, T3, T4, T5, T6>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, T1, T2, T3, T4, T5>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>) IObservable<Tuple<T1, T2, T3, T4, T5>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, T1, T2, T3, T4>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>) IObservable<Tuple<T1, T2, T3, T4>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, T1, T2, T3>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>) IObservable<Tuple<T1, T2, T3>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, T1, T2>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>) IObservable<Tuple<T1, T2>>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Expression<Func<IScreen, T10>>, Expression<Func<IScreen, T11>>, Expression<Func<IScreen, T12>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Expression<Func<IScreen, T10>>, Expression<Func<IScreen, T11>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Expression<Func<IScreen, T10>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8, T9>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Expression<Func<IScreen, T9>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7, T8>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Expression<Func<IScreen, T8>>, Func<T1, T2, T3, T4, T5, T6, T7, T8, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6, T7>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Expression<Func<IScreen, T7>>, Func<T1, T2, T3, T4, T5, T6, T7, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5, T6>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Expression<Func<IScreen, T6>>, Func<T1, T2, T3, T4, T5, T6, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4, T5>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Expression<Func<IScreen, T5>>, Func<T1, T2, T3, T4, T5, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3, T4>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Expression<Func<IScreen, T4>>, Func<T1, T2, T3, T4, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2, T3>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Expression<Func<IScreen, T3>>, Func<T1, T2, T3, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1, T2>(Expression<Func<IScreen, T1>>, Expression<Func<IScreen, T2>>, Func<T1, T2, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet, T1>(Expression<Func<IScreen, T1>>, Func<T1, TRet>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of one or more properties on an object have changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
WhenAnyValue<IScreen, TRet>(Expression<Func<IScreen, TRet>>) IObservable<TRet>
WhenAnyValue allows you to observe whenever the value of a property on an object has changed, providing an initial value when the Observable is set up, unlike ObservableForProperty(). Use this method in constructors to set up bindings between properties that also need an initial setup.
With<IScreen, TKey, TField>(Dictionary<TKey, TField>, IDictionary<TKey, TField>) TBuilder
Adds the specified dictionary to the provided dictionary.