Class Registrations
- Namespace
- ReactiveUI
- Assembly
- ReactiveUI.dll
The main registration for common classes for the Splat dependency injection. We have code that runs reflection through the different ReactiveUI classes searching for IWantsToRegisterStuff and will register all our required DI interfaces. The registered items in this classes are common for all Platforms. To get these registrations after the main ReactiveUI Initialization use the DependencyResolverMixins.InitializeReactiveUI() extension method.
- Inheritance
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Registrations
- Extension Methods
Constructors
Registrations()
Methods
Register(Action<Func<object>, Type>)
Register platform dependencies inside Splat.