IMessageBus interface¶
Defined in
Namespace: ReactiveUI.Reactive
Assembly: ReactiveUI.Reactive.dll
Full name: ReactiveUI.Reactive.IMessageBus
Modifiers: public abstract
Summary¶
IMessageBus represents an object that can act as a "Message Bus", a simple way for ViewModels and other objects to communicate with each other in a loosely coupled way.
Specifying which messages go where is done via a combination of the Type of the message as well as an additional "Contract" parameter; this is a unique string used to distinguish between messages of the same Type, and is arbitrarily set by the client.
Applies to
net10.0, net10.0-maccatalyst26.0, net10.0-desktop1.0, net10.0-browserwasm1.0, net10.0-tvos26.0, net10.0-windows10.0.19041, net10.0-macos26.0, net10.0-ios26.0, net10.0-android36.0, net9.0, net9.0-tvos18.0, net9.0-macos15.0, net9.0-maccatalyst18.0, net9.0-windows10.0.19041, net9.0-ios18.0, net9.0-desktop1.0, net8.0, net8.0-windows10.0.19041, net8.0-ios18.0, net8.0-maccatalyst18.0, net8.0-macos15.0, net8.0-tvos18.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.5, netstandard2.1, net481, net462, net471
Class hierarchy
classDiagram
class IMessageBus
class IEnableLogger {
<>
}
IEnableLogger <|.. IMessageBus
Implements: IEnableLogger
Methods¶
| Name | Summary |
|---|---|
| RegisterScheduler | Registers a scheduler for the type, which may be specified at runtime, and the contract. |
| Listen | Listen provides an Observable that will fire whenever a Message is provided for this object via RegisterMessageSource or SendMessage. |
| ListenIncludeLatest | ListenIncludeLatest provides an Observable that will fire whenever a Message is provided for this object via RegisterMessageSource or SendMessage and fire the last provided... |
| IsRegistered | Determines if a particular message Type is registered. |
| RegisterMessageSource | Registers an Observable representing the stream of messages to send. Another part of the code can then call Listen to retrieve this Observable. |
| SendMessage | Sends a single message using the specified Type and contract. Consider using RegisterMessageSource instead if you will be sending messages in response to other changes such... |