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ReactiveCommand.Create(Action) method¶
Defined in
Type: ReactiveCommand
Namespace: ReactiveUI.Reactive
Assembly: ReactiveUI.Reactive.dll
Applies to
net10.0, net10.0-maccatalyst26.0, net10.0-desktop1.0, net10.0-browserwasm1.0, net10.0-tvos26.0, net10.0-windows10.0.19041, net10.0-macos26.0, net10.0-ios26.0, net10.0-android36.0, net9.0, net9.0-tvos18.0, net9.0-macos15.0, net9.0-maccatalyst18.0, net9.0-windows10.0.19041, net9.0-ios18.0, net9.0-desktop1.0, net8.0, net8.0-windows10.0.19041, net8.0-ios18.0, net8.0-maccatalyst18.0, net8.0-macos15.0, net8.0-tvos18.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.5, netstandard2.1, net481, net462, net471
Overloads¶
- 1.
public static ReactiveCommand<Unit, Unit> Create(Action execute) - 2.
public static ReactiveCommand<Unit, Unit> Create(Action execute, IObservable<bool>? canExecute) - 3.
public static ReactiveCommand<Unit, Unit> Create(Action execute, IScheduler? outputScheduler) - 4.
public static ReactiveCommand<Unit, Unit> Create(Action execute, IObservable<bool>? canExecute, IScheduler? outputScheduler) - 5.
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute) - 6.
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute, IObservable<bool>? canExecute) - 7.
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute, IScheduler? outputScheduler) - 8.
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute, IObservable<bool>? canExecute, IScheduler? outputScheduler) - 9.
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute) - 10.
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute, IObservable<bool>? canExecute) - 11.
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute, IScheduler? outputScheduler) - 12.
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute, IObservable<bool>? canExecute, IScheduler? outputScheduler) - 13.
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute) - 14.
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute, IObservable<bool>? canExecute) - 15.
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute, IScheduler? outputScheduler) - 16.
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute, IObservable<bool>? canExecute, IScheduler? outputScheduler)
1. Overload¶
public static ReactiveCommand<Unit, Unit> Create(Action execute)
Summary: Creates a parameterless reactive command with synchronous execution logic.
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
2. Overload¶
public static ReactiveCommand<Unit, Unit> Create(Action execute, IObservable<bool>? canExecute)
Summary: Creates a parameterless reactive command with synchronous execution logic.
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
3. Overload¶
public static ReactiveCommand<Unit, Unit> Create(Action execute, IScheduler? outputScheduler)
Summary: Creates a parameterless reactive command with synchronous execution logic.
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
4. Overload¶
public static ReactiveCommand<Unit, Unit> Create(Action execute, IObservable<bool>? canExecute, IScheduler? outputScheduler)
Summary: Creates a parameterless ReactiveCommand with synchronous execution logic.
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommandReactiveCommand instance.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
5. Overload¶
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute)
Summary: Creates a parameterless reactive command with synchronous execution logic that returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
6. Overload¶
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute, IObservable<bool>? canExecute)
Summary: Creates a parameterless reactive command with synchronous execution logic that returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
7. Overload¶
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute, IScheduler? outputScheduler)
Summary: Creates a parameterless reactive command with synchronous execution logic that returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
8. Overload¶
public static ReactiveCommand<Unit, TResult> Create<TResult>(Func<TResult> execute, IObservable<bool>? canExecute, IScheduler? outputScheduler)
Summary: Creates a parameterless ReactiveCommand with synchronous execution logic that returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommandReactiveCommand instance.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
9. Overload¶
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute)
Summary: Creates a reactive command with synchronous execution logic that takes a parameter of type TParam.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
10. Overload¶
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute, IObservable<bool>? canExecute)
Summary: Creates a reactive command with synchronous execution logic that takes a parameter of type TParam.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
11. Overload¶
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute, IScheduler? outputScheduler)
Summary: Creates a reactive command with synchronous execution logic that takes a parameter of type TParam.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
12. Overload¶
public static ReactiveCommand<TParam, Unit> Create<TParam>(Action<TParam> execute, IObservable<bool>? canExecute, IScheduler? outputScheduler)
Summary: Creates a ReactiveCommand with synchronous execution logic that takes a parameter of type TParam.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Action | The action to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommandReactiveCommand instance.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
13. Overload¶
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute)
Summary: Creates a reactive command with synchronous execution logic that takes a parameter of type TParam and returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
14. Overload¶
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute, IObservable<bool>? canExecute)
Summary: Creates a reactive command with synchronous execution logic that takes a parameter of type TParam and returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
15. Overload¶
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute, IScheduler? outputScheduler)
Summary: Creates a reactive command with synchronous execution logic that takes a parameter of type TParam and returns a value of type TResult.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommand
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |
16. Overload¶
public static ReactiveCommand<TParam, TResult> Create<TParam, TResult>(Func<TParam, TResult> execute, IObservable<bool>? canExecute, IScheduler? outputScheduler)
Summary: Creates a synchronous ReactiveCommand from TParam to TResult.
Type parameters
| Name | Description |
|---|---|
TParam | The type of the parameter passed through to command execution. |
TResult | The type of value returned by command executions. |
Parameters
| Name | Type | Description |
|---|---|---|
execute | Func | The function to execute whenever the command is executed. |
canExecute | IObservable | An optional observable that dictates the availability of the command for execution. |
outputScheduler | [IScheduler?](# | An optional scheduler that is used to surface events. Defaults to RxSchedulers.MainThreadScheduler. |
Returns: ReactiveCommandReactiveCommand instance.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | execute. |