Skip to content

ReactiveCommandBase.ICommandCanExecute(object?) method

Defined in

Type: ReactiveCommandBase Namespace: ReactiveUI.Reactive Assembly: ReactiveUI.Reactive.dll

Applies to

net10.0, net10.0-maccatalyst26.0, net10.0-desktop1.0, net10.0-browserwasm1.0, net10.0-tvos26.0, net10.0-windows10.0.19041, net10.0-macos26.0, net10.0-ios26.0, net10.0-android36.0, net9.0, net9.0-tvos18.0, net9.0-macos15.0, net9.0-maccatalyst18.0, net9.0-windows10.0.19041, net9.0-ios18.0, net9.0-desktop1.0, net8.0, net8.0-windows10.0.19041, net8.0-ios18.0, net8.0-maccatalyst18.0, net8.0-macos15.0, net8.0-tvos18.0, net8.0-ios17.5, net8.0-maccatalyst17.5, net8.0-macos14.5, netstandard2.1, net481, net462, net471

protected virtual bool ICommandCanExecute(object? parameter)

View source

Summary: Will be called by the methods from the ICommand interface. This method is called when the Command should evaluate if it can execute.

Parameters

NameTypeDescription
parameterobject?The parameter being passed to the ICommand.

Returns: bool -- If the command can be executed.