UIKitCommandBinders class¶
Attributes: [Preserve(AllMembers = true)]
Defined in
Namespace: ReactiveUI.Reactive
Assembly: ReactiveUI.Reactive.dll
Full name: ReactiveUI.Reactive.UIKitCommandBinders
Modifiers: public sealed
Summary¶
UI Kit command binder platform registrations.
Applies to
net10.0-ios26.0, net10.0-maccatalyst26.0, net10.0-tvos26.0
Class hierarchy
classDiagram
class UIKitCommandBinders
class FlexibleCommandBinder
FlexibleCommandBinder <|-- UIKitCommandBinders
Inherits from: FlexibleCommandBinder
Constructors¶
| Name | Summary |
|---|---|
| .ctor | Initializes a new instance of the [UIKitCommandBinders](# class. |
Properties¶
| Name | Summary |
|---|---|
| static Instance | Gets a lazily-initialized singleton instance of [UIKitCommandBinders](# |
Inherited members
ReactiveUI.Reactive.FlexibleCommandBinder.#ctorReactiveUI.Reactive.FlexibleCommandBinder.GetAffinityForObject``1(System.Boolean)ReactiveUI.Reactive.FlexibleCommandBinder.BindCommandToObject``1(System.Windows.Input.ICommand,``0,System.IObservable{System.Object})ReactiveUI.Reactive.FlexibleCommandBinder.BindCommandToObject``2(System.Windows.Input.ICommand,``0,System.IObservable{System.Object},System.String)ReactiveUI.Reactive.FlexibleCommandBinder.BindCommandToObject``2(System.Windows.Input.ICommand,``0,System.IObservable{System.Object},System.Action{System.EventHandler{``1}},System.Action{System.EventHandler{``1}})ReactiveUI.Reactive.FlexibleCommandBinder.ForEvent(System.Windows.Input.ICommand,System.Object,System.IObservable{System.Object},System.String,System.Reflection.PropertyInfo)- [
ReactiveUI.Reactive.FlexibleCommandBinder.ForEvent``1(System.Windows.Input.ICommand,System.Object,System.IObservable{System.Object},System.Action{System.EventHandler{``0}},System.Action{System.EventHandler{``0}},System.Action{System.Object,System.Object,System.Object[]})][M:ReactiveUI.Reactive.FlexibleCommandBinder.ForEvent--1(System.Windows.Input.ICommand,System.Object,System.IObservable{System.Object},System.Action{System.EventHandler{--0}},System.Action{System.EventHandler{--0}},System.Action{System.Object,System.Object,System.Object[]})] - [
ReactiveUI.Reactive.FlexibleCommandBinder.ForEvent(System.Windows.Input.ICommand,System.Object,System.IObservable{System.Object},System.Action{System.EventHandler},System.Action{System.EventHandler},System.Action{System.Object,System.Object,System.Object[]})][M:ReactiveUI.Reactive.FlexibleCommandBinder.ForEvent(System.Windows.Input.ICommand,System.Object,System.IObservable{System.Object},System.Action{System.EventHandler},System.Action{System.EventHandler},System.Action{System.Object,System.Object,System.Object[]})] ReactiveUI.Reactive.FlexibleCommandBinder.Register(System.Type,System.Int32,System.Func{System.Windows.Input.ICommand,System.Object,System.IObservable{System.Object},System.IDisposable})System.Object.Equals(System.Object)System.Object.Equals(System.Object,System.Object)System.Object.GetHashCodeSystem.Object.GetTypeSystem.Object.MemberwiseCloneSystem.Object.ReferenceEquals(System.Object,System.Object)System.Object.ToString