TargetActionCommandBinder class¶
Defined in
Namespace: ReactiveUI.Reactive
Assembly: ReactiveUI.Reactive.dll
Full name: ReactiveUI.Reactive.TargetActionCommandBinder
Modifiers: public
Summary¶
An ICreatesCommandBinding implementation that binds commands using Cocoa's Target/Action mechanism.
Applies to
net10.0-ios26.0, net10.0-macos26.0, net10.0-maccatalyst26.0, net10.0-tvos26.0
Class hierarchy
classDiagram
class TargetActionCommandBinder
class ICreatesCommandBinding {
<>
}
ICreatesCommandBinding <|.. TargetActionCommandBinder
Implements: ICreatesCommandBinding
Remarks¶
Many Cocoa controls (buttons, menu items, toolbar items, etc.) participate in the Target/Action pattern.
This binder sets the control's Target and (when present) Action properties to route UI
invocations to an ICommand.
Trimming/AOT: the Target/Action path reflects over an unknown runtime type to locate properties named
Target, Action, and optionally Enabled. This is not trimming-safe and is annotated accordingly.
Prefer the add/remove handler overloads on ICreatesCommandBinding where applicable.
Constructors¶
| Name | Summary |
|---|---|
| .ctor |
Methods¶
| Name | Summary |
|---|---|
| GetAffinityForObject | Returns a positive integer when this class supports binding a command to an object of the specified type. If the binding is not supported, the method will return a... |
| BindCommandToObject | Bind an ICommand to a UI object, in the "default" way. The meaning of this is dependent on the implementation. This method will discover which event to bind to (e.g., Click,... |